lunes, 24 de noviembre de 2014

game mechanics

Early thoughts on a paper...

A POOR UNDERSTANDING OF GAME MECHANICS UNDERMINES GAME-BASED LEARNING WITH STUDENT-DESIGNED GAMES

 

INTRODUCTION

Game-based Learning (GBL) seems to be everywhere these days, and it intuitively seems that this is a good idea.  From a round of Simon Says at preschool to the Massively Multiplayer Online Role-Playing Games (MMORPGs)  played by increasingly diverse groups of adults; from grand-master Chess and World Cup Football to the ubiquitous cell-phone games of Candy Crush and Angry Birds, it seems that everyone likes games and everyone plays games.  Thus, it seems only natural to incorporate games into the classroom.

There are many ways to introduce game-based learning in the classroom, from the simple Friday-afternoon reward to the highly complex GBL system in place at Quest to Learn schools.

In this paper, however, I propose to focus on using games in a very particular way.  Rather than superposing content on a game base in a “chocolate-covered broccoli” type of way, I will argue that the core mechanics of the game themselves are what drive the message, and that this learning can be enhanced if the students themselves design the game.

I will argue that just as we learn to read so that we can then read to learn, we must be taught to design games in order to then be able to design games to learn.  I suggest that it is not enough for students to play games that others have designed, for the real learning occurs in the process of design itself.

In my study, I show how a group of university undergraduate students understood the concept of game-design when designing games about human-rights and social justice issues.  I will show that their ideas were based on a faulty grasp of the power of game mechanics leading them to learn less than they otherwise could have about the content and that this can be remedied by educating them first in the basic of game-design.

I conclude that the lack of fundamental understanding of how games work undermines the Game-Based Learning approach. 

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