Game:GRAMMARGUMENTS
Rules:
BEFORE THE
GAME AND BETWEEN GAMES:
Students “purchase”
grammar cards from the teacher by writing 3 sentences using a grammar point of
their choice (the selection can be limited by the teacher). If the sentences are all correct, the teacher
gives the student a card (a small piece of paper with the name of the grammar
point).
GAME DAY
(once a week)
NEED: each
student needs a pen/pencil; each pair must have 1-2 pieces of paper; tape
The
students work in groups of 2 or 3. The
teacher writes an argument on the board between two people (examples
below). The students choose their
character and have 10 minutes to conduct the argument in writing: Student A writes
his/her opening argument, passes the paper to Student B who responds in writing
and passes the paper back. They continue
until the 10 minutes are up.
While
writing, the students must have their grammar cards in front of them and
incorporate the grammar points as they write.
They may repeat a grammar point but only the first instance is counted.
When the
argument is over, the students must underline the grammar points they have used
from their cards only. They make also make any corrections and then
tape their paper to the wall for others to read.
POINT
SYSTEM:
·
For
every correctly used (underlined) grammar point, the student receives +1, for
each incorrect one they receive -1 and must forfeit that grammar card (they may
buy the card back from the teacher by again writing 3 correct sentences).
·
Students
must read every argument (posted on the wall) and award a mark to the students
they think won the argument. The student
in each pair with the most marks gains an additional 2 points.
·
5
points are set aside each partial for this game. If a student reaches 5 points, they continue
to play the following week but this time for all or nothing: 1 mistake or fewer
and they may keep the 5 points, 2 or more mistakes and they lose all 5 points.
EXAMPLE
ARGUMENTS (if there are 3 players, the argument can be modified by adding a third
character to one of the sides as indicated in brackets):
·
A
teacher accuses a student (or 2) of cheating on a test
·
A
teenager attempts to convince his/her parent(s) to allow him/her to use the car
for a date
·
A
boy accuses his girlfriend of flirting with someone else (with the other person
present) (the genders may be reversed)
·
A
football player argues with a referee (and a player from the opposing team) about
a play
GAME DESIGN
DIARY:
I started
with an idea from a card game called Magic: The Gathering in which there are
several thousand cards and each player builds their own deck. I wanted students to build a deck of grammar
cards by proving they knew how to use the grammar points.
Then I got
stuck wondering what students should do with the cards. The idea I wanted was that the more cards you
had, the more you could do with the language.
I began to think about situations where having more language is an
advantage and came up with the idea of arguments. Since each student learns at their own pace,
they may “buy” as many or as few cards as they wish (given the number of
grammar points the teacher wishes them to learn), but the more they have, the
more they can use.
I developed
the point system based on two concepts: the idea that the grammar had to be
right and the idea that the meaning had to be effectively used in order to win
the argument. My problem with most
grammar tests is that they neglect the idea of “meaningful use of language”. Additionally, a single, typical gap-fill exam
may be more stressful and in the long run, less indicative of the students’
knowledge than a series of games.
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