viernes, 21 de marzo de 2014

Control issues: puzzles vs games vs toys

Chris Crawford, in his book The Art of Computer Game Design, says that
  • In a puzzle, the designer has total control of the user's experience because there is only one solution.
  • With toys, the designer has no control over the user's experience because toys are open ended.
  • With games, the designer can design but not directly control the user's experience because there are many different ways of playing a game, yet it isn't totally open-ended either.
Which one should teaching be like?

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