miércoles, 12 de marzo de 2014

Playtested game: Bloom's taxonomy


Instructions:

Take turns rolling the dice.  When you land on a square, uncover the word but don’t let your partner see it.  Write the word under the appropriate heading on your paper, but again, keep the paper secret.  The first one to get 15 words in the correct categories wins.  At any time, your partner can challenge you to prove that the last word you wrote is in the right category.  First, justify your decision orally.  If your partner still challenges, you may look at the list.  If you are correct, your partner misses the next turn.  If your partner is correct, you must give him/her the word.

The game board looked like this, but with each word covered by a little removable sticker.


 
 
Arrange
 
 
 
 
 
Defend
 

 
 
Dramatize
 

 
 
Give example(s)
 

 
 
Justify
 

 
 
Select
 
 
 
 
 
Paraphrase
 

 
 
Memorize
 

 
 
Use
 

 
 
Generate
 

 
Solve
 
 
 
 
 
 
Reorganize
 

 
 
Explain
 

 
 
Test
 

 
 
Identify
 

 
 
Classify
 
 
 
 
 
Define
 

 
 
Analyze
 

 
 
Modify
 

 
 
Discover
 

 
 
Criticize
 
 
 
 
 
Value
 

 
 
Design
 

 
 
Infer
 

 
 
Develop
 

 
 
 
Describe
 

 
 
Compare
 

 
 
Judge
 

 
 
Construct
 

 
 
Choose
 



Knowledge   
Comprehension    
application    
analysis    
synthesis    
evaluation
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


The comments on the game were:
  • Players need a way to see where you are on the board and what words you've alreay played.
  • Players need to understand the concept of "challenging" their partners
  • Since the verbs can go in more than one category, make it clear that the final judgement rests with the list on the link above.
The purpose of the game, as I discovered while students were playing it, is not so much to find the "right" answer as to consider the meanings of the verbs in different activities.  Therefore, right after the game would be a good time to discuss task types that go with the different verbs, and see if there were any that might go under more than one heading and why. 
The main takeaway aim of the game is for teachers to realise that there are different ways to measure different types of knowledge, and that by using as many of these different verbs in their classroom instructions as possible, they will be tapping into a far wider array of possible types of activities than by relying on the book alone.

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