Instructions:
Take turns
rolling the dice. When you land on a
square, uncover the word but don’t let your partner see it. Write the word under the appropriate heading
on your paper, but again, keep the paper secret. The first one to get 15 words in the correct
categories wins. At any time, your
partner can challenge you to prove that the last word you wrote is in the right
category. First, justify your decision
orally. If your partner still
challenges, you may look at the list. If
you are correct, your partner misses the next turn. If your partner is correct, you must give
him/her the word.
The game board looked like this, but with each word covered by a little removable sticker.
Knowledge
|
Comprehension
|
application
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analysis
|
synthesis
|
evaluation
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|
|
|
|
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The comments on the game were:
- Players need a way to see where you are on the board and what words you've alreay played.
- Players need to understand the concept of "challenging" their partners
- Since the verbs can go in more than one category, make it clear that the final judgement rests with the list on the link above.
The purpose of the game, as I discovered while students were playing it, is not so much to find the "right" answer as to consider the meanings of the verbs in different activities. Therefore, right after the game would be a good time to discuss task types that go with the different verbs, and see if there were any that might go under more than one heading and why.
The main takeaway aim of the game is for teachers to realise that there are different ways to measure different types of knowledge, and that by using as many of these different verbs in their classroom instructions as possible, they will be tapping into a far wider array of possible types of activities than by relying on the book alone.
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