The introduction to
the unit is a game designed to shock students and raise their awareness of a
global issue of importance.
Examples:
1.
Game: “Products of slavery marketplace”. Students pretend to buy and sell products
made using slave labor such as chocolate and running shoes
2.
Game: “Poverty trap quiz”. Students play a quiz-type game where they attempt
to decide whether sentences are true or false (ex: “The more soap operas women
watch, the fewer children they will have” is true according to Esther Duflo and
Abhijit Banerjee in Poor Economics: A Radical Rethinking of the way to Fight Global Poverty)
Quests are scaffolding
tasks and games to help students learn language and thinking skills.
Examples:
1.
Students learn about how to use the passive
voice (ex: Children are forced to pick bananas) and then create a “grammar
gamble” game for each other where the aim is to spot correct/incorrect
sentences
2.
Students write a persuasive essay, then
scramble the paragraphs for other students to reorganize.
The missions then allow the students to develop
both the language points and the global ideas further. The final product of the mission is then
disseminated to a specified audience.
Examples:
1. Try living on less than $2 per day. Document
the experience. Post the results to “Live
Below the Line” on Facebook and Twitter.
2. Create a book of shocking facts on the topic of human rights. Donate the books to a local high school.
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